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WatersLethe | Yesterday, 05:44 am |
1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
I'm excited for NPC Core! While it's technically quite easy to improvise NPCs for the majority of situations, using default DCs for non-combat challenges and things, it's SO nice to have a statblock to reference, especially if combat might reasonably break out.
The current list of NPCs is pretty decent, but more is always welcome, especially if they have descriptive names instead of the names from APs. If I haven't played Frozen Flame I don't know what abilities a Pakano might have, and I have to rely on the HP and saves listed on AoN to have an educated guess before clicking in to investigate.
WWHsmackdown | Yesterday, 06:36 am |
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I'm excited; I don't do much monster/npc creation so I don't really use many plain old "people" currently outside the smattering available. I say again, I hope there's a high lvl barkeep (basically a retired adventurer). Godlike power is no excuse for PCs to act up in town, and somebody has to slap some sense into them.
HammerJack | Yesterday, 07:38 am |
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
I also can't be particularly excited about that one. I'm glad it will exist for the people it's useful for (i see questions like "Is there a good statblock I can grab for a [Level X] [Class Y] NPC?" in some PF2 related discord servers often enough). But it's not something that I personally have a lot of need for, since the NPC building system has been pretty fast and effective when I've needed it.
Charlie Brooks RPG Superstar Season 9 Top 4, RPG Superstar 2015 Top 32 | Yesterday, 08:11 am |
The NPC roster in the Gamemastery Guide is great and gets a lot of use from me, but I'm happy to see additional options provided and, hopefully, NPCs that can provide higher-level challenges.
steelhead | Yesterday, 11:52 am |
I tried looking up the list of NPCs for this, but could not find anything. I’m assuming it will have a good mix of lower to mid-level NPCs - similar to the Gamemastery Guide. However, I’m also hoping for some higher level NPCs. I know those levels aren’t commonly played, but those stats would be extremely useful for middle-upper and higher level home games.
The Gleeful Grognard | Yesterday, 12:29 pm |
HammerJack wrote:
I also can't be particularly excited about that one. I'm glad it will exist for the people it's useful for (i see questions like "Is there a good statblock I can grab for a [Level X] [Class Y] NPC?" in some PF2 related discord servers often enough). But it's not something that I personally have a lot of need for, since the NPC building system has been pretty fast and effective when I've needed it.
For me it was useful for on the spot npcs I hadn't planned for rather than for custom npcs. At least in pf1e, but I can't see how this would change if I had access to it as a resource in pf2e.
I think my group would riot if I asked to take a 10min break to stat up a handful of npcs mid session lol.
The-Magic-Sword | Yesterday, 01:22 pm |
2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
I'm excited for it in the sense that I expect it to add a lot to my game, this book will bear a lot of actual weight in a material sense-- especially if it has a lot of 'rival adventurer' and 'bbeg' style NPC statblocks-- Knight Commanders I can make the leaders of corrupt organizations, a variety of mages who can supplement soldier types, so forth-- and with the whole book being devoted to it, I'm hoping they'll have 'interesting monster first' mechanics like Book of the Dead and Howl of the Wild and stuff, making for more exciting people encounters.
Perpdepog | Yesterday, 03:21 pm |
I'm looking forward to it, though I typically run APs so the NPCs I need are usually in front of me.
I'm hoping its layout is similar to Villain Codex from 1E, and we get some neat, thematic gear or abilities or spells before each group of NPCs. Stuff to give them that characters can also have access to.
Lia Wynn | 4 hours, 37 minutes ago |
As a mostly GM, I am also hyped for the book. Having a resource like that can save a lot of time, especially when players can do the unexpected, and in PF2, even normal NPCs, all seem to have a fun little special ability and that can also be very helpful to a GM.
It's a not for everyone product, but they even pointed that out in the panel, and for those of us who could use something like this, it is exciting.
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