Loot Update - SPT Mods Workshop (2024)

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To install, just use 7-zip to drop the user folder into your SPT installation folder. Compatibility This mod should load before any other mod that touches loot. The folder has "aaa" at the start so that should happen naturally. If you manually manage your load order, make sure it's at the top. There is no comprehensive changelog for loot changes. Version 1.1.0 Version 1.0.2 Version 1.0.1 Version 1.0.0 Version 0.2.0 If upgrading from previous release, delete Isaac-LootUpdate folder from /user/mods/ because the folder has been renamed. Version 0.1.0 IsaacSinSunday, 8:12pmAuthor If stuff is broken make sure you update to the latest version (1.0.2) before reporting any issues, thank you. 4Arrow7 hours ago 4Arrow6 hours ago IsaacSin4 hours agoAuthor JaxanderYesterday, 11:34pm K1noman5 hours ago IsaacSin3 hours agoAuthor NemesirYesterday, 3:19am IsaacSinYesterday, 8:32amAuthor NemesirYesterday, 9:31am br3ndanpMonday, 5:44pm IsaacSinMonday, 7:09pmAuthor br3ndanpMonday, 7:50pm IsaacSinMonday, 8:46pmAuthor keeboz4 hours ago KogzuMonday, 12:53pm IsaacSinMonday, 4:51pmAuthor og5412Sunday, 10:17am IsaacSinSunday, 10:54amAuthor og5412Sunday, 11:39am IsaacSinSunday, 12:09pmAuthor og5412Sunday, 12:47pm IsaacSinSunday, 1:00pmAuthor EinsamtigerSaturday, 6:55pm JaxanderFriday, 5:29pm DeltaKillsTVSaturday, 5:54am Dezzy_fbSunday, 1:29am IsaacSinFriday, 7:58amAuthor NmaomaoFriday, 1:15pm Kylo SoloFriday, 4:49am keebozFriday, 10:59am gxrayFriday, 4:39pm SlothgangFriday, 5:25pm NemesirFriday, 4:42am SPTarkyFriday, 2:43am IsaacSinFriday, 2:47amAuthor Who is online? References

    • SPT 3.8.3
  • IsaacSin
  • Friday, 2:27am
  • 3.1k Downloads
  • 39 Comments

Updates 3.8.X SPT loose loot, static containers, and static loot to match live(ish).

DISCLAIMER: There's no easy way to get perfectly live-accurate loot. When I say live, I mean what 3.9.0 would have if it came out today, basically.

This mod updates the LOOSE LOOT (items on the ground) and STATIC CONTAINERS (locations/spawn rates of jackets, boxes, etc.) and STATIC LOOT (what spawns INSIDE of static containers) to match live values.

This mod does NOT add any new items. It only updates the loot distributions of existing items.

To install, just use 7-zip to drop the user folder into your SPT installation folder.

Compatibility

This mod should load before any other mod that touches loot. The folder has "aaa" at the start so that should happen naturally. If you manually manage your load order, make sure it's at the top.

Static loot mods may or may not work depending on how they're implemented. If there's a conflict, you can either disable static loot handling in the config for this mod, or don't use the other mod.

Loose loot mods loaded after this should work, but I offer no guarantees. Please do not ask me about compatibility.

There is no comprehensive changelog for loot changes.

One example of a notable change is that the loot inside marked rooms (including the Rusted Bloody Key room) should be noticeably better than 3.8.X SPT. Yes, marked rooms spawn keycards.

The files included in this release are from 12 June 2024, so if any loot changes happened in more recent updates they will not be represented.

I'm perpetually in a state of very tired so if everything is broken, whoops.

31

  • Version 1.1.0

    • IsaacSin
    • 375 Downloads
    • Updated to new loot dumps.
    • Now updates static container mapping files. This shouldn't be a noticeable change, but if you see any errors about containers or "statics" please let me know.

    1

    • Version 1.0.2

      • IsaacSin
      • 710 Downloads
      • Quick fix for Kiba plates falling through glass by turning off gravity for the spawns. All plates in Kiba will be floating a bit now, deal with it.
      • Version 1.0.1

        • IsaacSin
        • 588 Downloads
        • Fixed static loot generation failing because of mismatched location IDs.
        • Version 1.0.0

          • IsaacSin
          • 130 Downloads
          • Added support for static loot (what spawns inside of containers). This can be disabled in the config in case of conflicts with other mods.
          • Fixed extra keycard spawns at the Giving Tree on Customs.
          • Version 0.2.0

            • IsaacSin
            • 991 Downloads

            If upgrading from previous release, delete Isaac-LootUpdate folder from /user/mods/ because the folder has been renamed.

            • Loot generation failing and client errors because of non-existent items should be fixed now.
            • Version 0.1.0

              • IsaacSin
              • 333 Downloads
              • IsaacSinAuthor

                If stuff is broken make sure you update to the latest version (1.0.2) before reporting any issues, thank you.

              • 4Arrow

                Is just me or the recent update heavily nerfed keycard spawns inside marked rooms(especially streets)?

                used to be able to pull a keycard in three/four out of ten raids but now there are just some loose guns inside them.

              • Jaxander

                Any chance this is compatible with Black Mamba's All the Loot? I mostly use that for the upped chance of weapons in big weapon crates and the extremely rare chance of finding a container in a technical crate. Would be nice to have those features on top of the updated loot but I don't want to risk the conflict if there'll be problems, would rather just use this on its own.

                • K1noman

                  I'll be your guinea pig and find out. Worst case as far as I can understand prior to trying it, is that the loose loot from this will be present but containers would be pulling from ATL's lists. Will update in an hour or two with the verdict.

                  Update: Loot Update runs as it should, confirms generation of various containers + contents. It'll take a bit of looting to see how/if ATL influences containers but it at the very least doesn't break everything.

                  1

                • IsaacSinAuthor

                  To help with testing, if you don't see [Loot Update] Generating static containers. in your server window when generating loot on map load, it means that another mod is overriding Loot Update's static loot patch. If that happens, then Loot Update doesn't affect loot inside containers at all.

                  (Or it means you don't have it enabled in the config, of course)

              • Nemesir

                The mod version 1.0.2 was detected as a virus threat by Windows and was deleted

                • IsaacSinAuthor

                  I don't know what to tell you, there's not even an exe or dll or anything. Here's the VirusTotal link. You can see everything the mod does in plain text code. You can google how to make an exception so Windows (or whatever other AV) doesn't eat it.

                • Nemesir

                  OK I will check it out and thanks for your job~

              • br3ndanp

                I'm not sure if this changes the spawn location themselves, but the armor plates that now spawn in Kiba are spawning under the glass, unable to be looted

                Loot Update - SPT Mods Workshop (19)

                • IsaacSinAuthor

                  The same happens in 3.9.0 BE so technically not my problem, but I'll tell SPT devs about it. I'll consider hotfixing it for now if it's easy enough, but I make no promises. Dealing with huge json files has been really annoying.

                • br3ndanp

                  no big deal if it can't be fixed, i don't ever want to loot them, it's just something I noticed

                • IsaacSinAuthor

                  Should be fixed in 1.0.2

                • keeboz

                  this is common in EFT, alot of items will spawn under containers/inside them. if you use amands sense you will see this commonly happen.

              • Kogzu

                Unless im very unlucky loose loot at lexos in streets seems way worse with this mod

                Loot Update - SPT Mods Workshop (25)

                • IsaacSinAuthor

                  My mod *updates* the loot spawns. It is not trying to only buff everything (nor is it trying to only nerf everything).

                  Things are likely going to be different from 3.8.x spawns in one way or another. Frankly, that's not something I'm concerned about.

                  If you think spawns do not match current live EFT spawns, then that is a conversation for the SPT devs because this is how loot is going to look in 3.9.0.

                  If you want *me* to change anything, you'll have to show me that the spawns are significantly different from how they are in the latest 3.9.0 BE build, which would mean that my mod is messing something up rather than matching 3.9.0.

                  If you just want to buff/nerf loot spawns for yourself, you can use another loot mod on top of mine like SVM or Lots of Loot to change loot multipliers.

              • og5412

                thank god this mod makes marked room valuable again, but I found that every box contains an item (ammo box includes a group of ammo/cardcase contains black lab card..etc), Does the online generation has the same situation???

                • IsaacSinAuthor

                  The mod (currently) doesn't touch what generates inside containers. That's Static Loot, which as the mod page indicates, is not included in what I change.

                  More specifically, items spawning inside container items like Keycard Holder Cases shouldn't be a thing at all unless another mod is doing it. Are you running Lots of Loot?

                • og5412

                  oops, yea I deleted the lots of loot and it turns right now haha my bad. besides I am testing a new problem(maybe a problem), lab cards could be created in a settled site which is close to customs' gas station( the farthest south).

                  Outside the blue fence and there is a ruin in the corner, around the tree there always one or two cards, I test 10+ rounds

                • IsaacSinAuthor

                  Can you give me a screenshot of the location?

                  And are you sure you're not running any other mods that change loot, such as SVM?

                • og5412

                • IsaacSinAuthor

                  Ok, thank you. That's the north gas station (the in-game map has north at the bottom). I'll look into it.

                  I'm about to test if it's like that on the bleeding edge build. If it is, that means it's not something my mod specifically is doing, and it will need to be adjusted by the SPT devs in their loot dumps.

              • Einsamtiger

                I installed this mod, and in the second next raid I found a red and a violet keycard in the same raid. I hope it was just a coincidence, but I was really happy nonetheless.

              • Jaxander

                Would love to hear from anyone playing what significant changes there have been. Nikita's messages were pretty vague on what the loot changes actually were. Anyone trying this out, please do share your experiences.

                • DeltaKillsTV

                  I’m assuming these are the changes the implemented into live; they DRASTICALLY increased the loot spawns in locked rooms and marked rooms; you can even get colored keycards out of them now. So if you’re playing with Live Flea Prices and have been wondering why marked keys are 10 mil a pop? That’s why.

                • Dezzy_fb

                  Man that reminds me of how old marked room used to be on Customs. Cases, cards, everything. Fingers crossed we get a taste of that again

              • IsaacSinAuthor

                I believe all issues are now fixed. Let me know if you get any errors with the new version (0.2.0).

                1

                • Nmaomao

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              • Kylo Solo

                Would this mod cause any conflict if I already modified the loot multipliers in SVM?

                • keeboz

                  yes

                • gxray

                  @keeboz Do you know which mod would get the priority?

                • Slothgang

                  Well SVM is for global loot odds whereas i think this mod is the loot tables themselves (from what I gather). I'm going to run SVM later in the load order with my custom preset and see how it goes. The description does say to load loot mods after it too.

              • Nemesir

                For loot search only, if I want to have the same experience as online, I only need this mod, right?

              • SPTarky

                Thank you for this, i cant wait to test it out.

                Could we possibly have some info on what things you've specifically tried to target with this mod?

                Are we looking at getting LEDx's on interchange? Are we looking for military power filters and AESA's on reserve?

                • IsaacSinAuthor

                  I didn't target anything. This should be like what loot looks like on live. The SPT dev team dumps loot from thousands of offline raids. It's the same way loot is determined for current base SPT, but for a future version.

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              Loot Update - SPT Mods Workshop (2024)

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